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Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from...

Ok, lately I’ve been a little shell shocked by book size. And it took me a while to figure out how I can still keep to my writing schedule for big/huge products without losing my mind. To solve the...

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Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from...

In part 1 of this review, I spoke (at length it seems) about the first section of The One Ring: Adventurer’s Book from Cubicle 7, which introduced us a bit to the world of The One Ring nestled firmly...

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Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from...

The first two parts of this review of The One Ring focused on an introduction to the world and system and the character creation process. “Part 3: Fundamental Characteristics” focuses on how...

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The Gassy Gnoll: The Role of Language

Today let’s talk about a couple of ways to look at languages in roleplaying games. First, let’s talk about our characters. Language in gaming sometimes gets a bad reputation. It varies system to...

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Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from...

As I continue to dive deeper into The One Ring from Cubicle 7, I’m finding that there are things I really like about the system conceptually that I’m wondering if I could translate from here to other...

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Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from...

One of my New Years’ resolutions for 2012 is to finish up my ongoing review of The One Ring, so I’m going to push forward with my part-by-parcel review today and focus on “Part 5 – Adventuring...

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Game Review: The One Ring: Adventurer’s Book by Francesco Nepitello from...

The end is nigh! Well, the last part of my multi-post review of The One Ring: Adventurer’s Book from Cubicle 7 and writer Francesco Nepitello anyway… “Part 6: Fellowship Phase” deals with that part...

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The Gassy Gnoll: When Did It Become Us vs. Them?

Recently I was introduced to the idea of a “DM Kill Board” where DMs or GMs could jot down the particulars surrounding the death of a PC. Level and class details are intermixed along with the...

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The Art of Downtime

Ever hit that point where you just need to take a break from it all? Here at the Forged Front, that happens from time to time. However, in a campaign though, it is a matter of taste and what you want...

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